<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Algorithm on nansu0425's Blog</title><link>https://nansu0425.github.io/tags/algorithm/</link><description>Recent content in Algorithm on nansu0425's Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 12 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://nansu0425.github.io/tags/algorithm/index.xml" rel="self" type="application/rss+xml"/><item><title>2D 점이 삼각형 내부에 있는지 판정하는 방법</title><link>https://nansu0425.github.io/posts/2d-%EC%A0%90%EC%9D%B4-%EC%82%BC%EA%B0%81%ED%98%95-%EB%82%B4%EB%B6%80%EC%97%90-%EC%9E%88%EB%8A%94%EC%A7%80-%ED%8C%90%EC%A0%95%ED%95%98%EB%8A%94-%EB%B0%A9%EB%B2%95/</link><pubDate>Sun, 12 Apr 2026 00:00:00 +0000</pubDate><guid>https://nansu0425.github.io/posts/2d-%EC%A0%90%EC%9D%B4-%EC%82%BC%EA%B0%81%ED%98%95-%EB%82%B4%EB%B6%80%EC%97%90-%EC%9E%88%EB%8A%94%EC%A7%80-%ED%8C%90%EC%A0%95%ED%95%98%EB%8A%94-%EB%B0%A9%EB%B2%95/</guid><description>2D 평면에서 한 점이 삼각형 내부에 있는지 판정하는 알고리즘을 cross product 부호로 유도한다. 게임 개발과 충돌 판정에 활용되는 기본 기하 알고리즘.</description></item></channel></rss>